Showing posts with label TuesD&D. Show all posts
Showing posts with label TuesD&D. Show all posts

Wednesday, September 16, 2015

TuesD&D Recap II: Heavy Hands

Continuing my bashing of New DM (He's still doing quite well, I'm just going to focus on the less-good things so far): Things felt rather heavy handed last night.

First, there was another party in play. I wasn't expecting another adventuring party to be in the same location as we were. That was kinda good, but how did they avoid the first trap which was a Zombie pushing rubble on top of us. Did they somehow sneak past the zombies? I really do like this idea though that there are others interested in the same goals as the players, but its kinda odd for the GM to portray whole parties at once, and a party of two dudes seemed very small to encounter. 

Second, New DM doesn't really roleplay charactersBut he had one of them killed so he just did one character, and didn't even say the words the NPC was saying: he just said things like "He basically tells you X". All of this while one of the other players was trying out voices for his character. It was also funny, because after we slaughtered the guy in the cave, he mentioned how it was sad cause he wanted to roleplay that guy... So... I'm confused.

Third, I'm not sure how much information we're supposed to be getting or how quickly, but he was doing a lot of reveals. This other adventuring party gave us quite a bit of info, all but saying there were four evil cults we needed to deal with. [Its very tempting to look through the module to see how the location was described and if he's adding new stuff or what.] He also loves the idea of the factions in these new D&D modules, and I've found them all rather lackluster and generic. But now the factions are actively trying to recruit PCs and also spilling information hither and yon. I was kinda expecting something a bit slower, like how I ran Against the Cult of the Reptile God. It all seems rather fast.

Fourth, dude has just raced us up to third level: that was the second session and now we're 3rd level. This might not be a mistake, but it did seem quite swift. Obviously characters don't really come into their own till 3rd though, so its probably fine. I still have a few spells/powers that I haven't even used yet though.

Monday, September 14, 2015

TuesD&D Recap I: First session thoughts

So I joined a D&D 5e campaign on Tuesdays, we'll see if it lasts. The DM is running Princes of the Apocalypse, which makes it difficult for me because I have to not read the book I have. Oh well. Here's his mistakes thus far.

First mistake: I am chaotic neutral apparently. Despite my thoughts that maybe I'd be Lawful Evil at the beginning and transition to something more good. He basically told me my character is chaotic neutral. My character is a warlock, former pirate captain who was captured by Blunanda, Kelp Queen of the Sargasso sea. She forces me to do her bidding because she's got my lover captured in her shipwreck castle, and it pleases her to watch the evil pirate do good. Also I've been replaced by some changeling fetch, so there's still a Captain Glafiro sailing the sword coast and causing trouble. I'm playing the character as an evil dick who's being forced into do-goodery and is suspicious that the Kelp Queen is watching over his shoulder constantly. And I'm arbitrarily Chaotic Neutral.

Second mistake: He's enthusiastic, but probably hasn't played this new edition much. The first encounter he gave us an NPC light cleric of St. Cuthbert (we're in the forgotten realms, that's a greyhawk deity). So that seems wrong to me, not just the mixing of D&D worlds (which isn't a huge deal) but also feeling like we need a healer NPC. Ick. And he's somehow a NPC with the healer feat at first level. Double ick for us not needing to worry about healing ever apparently.

Third mistake: My crazy wizard eyes didn't see the zombie coming. He gave us a level up midway through the first session, so I obviously take the detect magic at-will warlock invocation. I'm actively detecting magic when we investigate this body lying on the ground, nothing. No faint aura of necromancy, just flat out nothing. 5e is a game with a lot of silly little absolutes, so I was a little miffed at this.

Anyway, I'm picking on the dude but the rest was actually pretty good. I hope he can keep all the NPCs and locations clear and distinct, cause this might be a fun little sandbox for the Captain to explore.