Showing posts with label One-on-One. Show all posts
Showing posts with label One-on-One. Show all posts

Wednesday, July 9, 2014

One-on-One D&D: I did it.

So. After waking up the other day with a yearning for some D&D and a willing friend, I made the one-on-one D&D happen. I'm going to save the review-type comments on Fighter's Challenge for a latter post (or repeat the ones I make here), but I do want to reflect on how it went: both running AD&D 2nd edition, one-on-one, and the specific module. So here's my list of things that I just thought about while reflecting on the game I ran. Its a spew reflection, not a well-thought Colonel Gentleman list.

First, I did something I'm not usually that comfortable with, because the module kinda demanded it. I did the voices. And doing this almost always pulls me away from the more grimdark mood that I tend to yearn for. But I think it worked. Light-hearted D&D is usually how things turn out anyway, since I used to play with someone known for naming his characters after brand-names of condoms or boner drugs. There were too many NPCs in the module for my taste and many stuck around, but I think it worked well overall and probably enhanced the game. But I decided right away that I'd do voices and try to make the NPCs distinct, so I think it worked. The module was light-hearted itself, so matching my tone with the module and the player definitely helped.

Second, one-on-one D&D is tiring. I definitely took the opportunity to refresh my drink a few times just so I could get a little break. When I ran a 4e Dark Sun game, I had enough time during the player turns to look through my massive pile of printed out monsters and traps to adjust the current and upcoming encounters on the fly, but one-on-one you don't have any of that group discussion time or PC turn downtime. You're everything the one player interacts with the whole time. Plan for some breaks. I even let us go off on a few tangents during the game about D&D rules or work and such. I suppose playing three nights in a row (about 16 hours!) didn't help me feeling a little exhausted. I know I star-wiped or montaged through a couple scenes the last night.