One of my the benefits of playing a table-top RPG is the infinite customizability. Since a human is in charge of things, you're not bound by pre-determined rules, pre-planned adventures, or anything else some game designer dreamed up. House rules are king.
Over the last two editions of D&D, the rules have been more and more formalized, and the math more balanced. This leads, however, so some difficulties in customization. Admittedly, the major difficulty is remembering that the rules are malleable in the first place. The second is finding the right level of customization.
One of my proudest achievements in the last D&D game I ran was customizing the 4e ritual system for my dark sun game. Not any DS campaign, but specifically my game. Here's an example ritual I gave out:
Over the last two editions of D&D, the rules have been more and more formalized, and the math more balanced. This leads, however, so some difficulties in customization. Admittedly, the major difficulty is remembering that the rules are malleable in the first place. The second is finding the right level of customization.
One of my proudest achievements in the last D&D game I ran was customizing the 4e ritual system for my dark sun game. Not any DS campaign, but specifically my game. Here's an example ritual I gave out: