I've looked at the D&D Next playtest packets on and off over the past couple months since I returned to the US. Unfortunately, I haven't managed to play it yet. I was going to play some some friends, but moving and illness prevented it.
Overall, I like what I see, but I'm still a little unsatisfied with some aspects. There's magic and martial dice, but the big thing is the pathfinderization of class abilities.
First, magic. Its a hard line to walk between having awesome magic-using classes and lame ones. In older editions of D&D, the wizard (when unfettered) could outclass a fighter sometime shortly after fireball became available. Some mechanics like spell concentration still made wizards vulnerable, but with time and preparation they could appear and conquer their enemies with an astounding array of magical spells. At the highest levels, they could do this multiple times, completely outclassing fighters and thieves.
Overall, I like what I see, but I'm still a little unsatisfied with some aspects. There's magic and martial dice, but the big thing is the pathfinderization of class abilities.
First, magic. Its a hard line to walk between having awesome magic-using classes and lame ones. In older editions of D&D, the wizard (when unfettered) could outclass a fighter sometime shortly after fireball became available. Some mechanics like spell concentration still made wizards vulnerable, but with time and preparation they could appear and conquer their enemies with an astounding array of magical spells. At the highest levels, they could do this multiple times, completely outclassing fighters and thieves.